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6th Edition
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Prosperity
Classic Sixth EditionOut of stockEach player draws X cards.
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Prodigal Sorcerer
Classic Sixth EditionOut of stock{T}: Prodigal Sorcerer deals 1 damage to any target.
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Power Sink
Classic Sixth EditionOut of stockCounter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspe...
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Polymorph
Classic Sixth EditionOut of stockDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The...
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Phantom Warrior
Classic Sixth EditionOut of stockPhantom Warrior can't be blocked.
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Phantasmal Terrain
Classic Sixth EditionOut of stockEnchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
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Mystical Tutor
Classic Sixth EditionOut of stockSearch your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Merfolk of the Pearl Trident
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Memory Lapse
Classic Sixth EditionOut of stockCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Mana Short
Classic Sixth EditionOut of stockTap all lands target player controls and that player loses all unspent mana.
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Circle of Protection: Black
Classic Sixth EditionOut of stock{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Lord of Atlantis
Classic Sixth EditionOut of stockOther Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Library of Lat-Nam
Classic Sixth EditionOut of stockAn opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card in...
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Juxtapose
Classic Sixth EditionOut of stockYou and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts th...
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Insight
Classic Sixth EditionOut of stockWhenever an opponent casts a green spell, you draw a card.
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Harmattan Efreet
Classic Sixth EditionOut of stockFlying {1}{U}{U}: Target creature gains flying until end of turn.
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Glacial Wall
Classic Sixth EditionOut of stockDefender (This creature can't attack.)
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Celestial Dawn
Classic Sixth EditionOut of stockLands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren...
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Fog Elemental
Classic Sixth EditionOut of stockFlying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
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Flight
Classic Sixth EditionOut of stockEnchant creature Enchanted creature has flying.
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Flash
Classic Sixth EditionOut of stockYou may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
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Diminishing Returns
Classic Sixth EditionOut of stockEach player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven c...
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Desertion
Classic Sixth EditionOut of stockCounter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into...
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Daring Apprentice
Classic Sixth EditionOut of stock{T}, Sacrifice Daring Apprentice: Counter target spell.
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