20% off Singles et PLUS
6th Edition
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Circle of Protection: Blue
Classic Sixth EditionLow stock{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Gaseous Form
Classic Sixth EditionLow stockEnchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Browse
Classic Sixth EditionLow stock{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
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Regeneration
Classic Sixth EditionLow stockEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creatu...
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Call of the Wild
Classic Sixth EditionLow stock{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
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Firebreathing
Classic Sixth EditionLow stockEnchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
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Fear
Classic Sixth EditionLow stockEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It...
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Dread of Night
Classic Sixth EditionLow stockWhite creatures get -1/-1.
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Zur's Weirding
Classic Sixth EditionLow stockPlayers play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player do...
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Psychic Venom
Classic Sixth EditionOut of stockEnchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Phantasmal Terrain
Classic Sixth EditionOut of stockEnchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
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Circle of Protection: Black
Classic Sixth EditionOut of stock{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Insight
Classic Sixth EditionOut of stockWhenever an opponent casts a green spell, you draw a card.
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Celestial Dawn
Classic Sixth EditionOut of stockLands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren...
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Flight
Classic Sixth EditionOut of stockEnchant creature Enchanted creature has flying.
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Chill
Classic Sixth EditionOut of stockRed spells cost {2} more to cast.
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Castle
Classic Sixth EditionOut of stockUntapped creatures you control get +0/+2.
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Abduction
Classic Sixth EditionOut of stockEnchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, ret...
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Warmth
Classic Sixth EditionOut of stockWhenever an opponent casts a red spell, you gain 2 life.
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Spirit Link
Classic Sixth EditionOut of stockEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deal...
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Serra's Blessing
Classic Sixth EditionOut of stockCreatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Serenity
Classic Sixth EditionOut of stockAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
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Pacifism
Classic Sixth EditionOut of stockEnchant creature Enchanted creature can't attack or block.
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Light of Day
Classic Sixth EditionOut of stockBlack creatures can't attack or block.
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