MTG
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Sangromancer
Foundations JumpstartOut of stockFlying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
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Priest of Gix
Foundations JumpstartOut of stockWhen Priest of Gix enters, add {B}{B}{B}.
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Killing Glare
Foundations JumpstartOut of stockDestroy target creature with power X or less.
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Wriggling Grub
Foundations JumpstartOut of stockWhen Wriggling Grub dies, create two 1/1 black and green Worm creature tokens.
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Howling Banshee
Foundations JumpstartOut of stockFlying When Howling Banshee enters, each player loses 3 life.
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Grim Bounty
Foundations JumpstartOut of stockDestroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Eternal Taskmaster
Foundations JumpstartOut of stockEternal Taskmaster enters tapped. Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveya...
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Eaten Alive
Foundations JumpstartOut of stockAs an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
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Deadly Dispute
Foundations JumpstartOut of stockAs an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T...
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Dark Confidant
Foundations JumpstartOut of stockAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Bonecaller Cleric
Foundations JumpstartOut of stock{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Sudden Insight
Foundations JumpstartOut of stockDraw a card for each different mana value among nonland cards in your graveyard.
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Scourge of the Undercity
Foundations JumpstartOut of stockLifelink (Damage dealt by this creature also causes you to gain that much life.) When Scourge of the Undercity enters, another target creature you ...
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Run Ashore
Foundations JumpstartOut of stockChoose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to it...
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Ninja of the Deep Hours
Foundations JumpstartOut of stockNinjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)...
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Murmuring Mystic
Foundations JumpstartOut of stockWhenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Faerie Seer
Foundations JumpstartOut of stockFlying When Faerie Seer enters, scry 2.
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Tenacity
Foundations JumpstartOut of stockCreatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
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Steadfast Unicorn
Foundations JumpstartOut of stock{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
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Raise the Alarm
Foundations JumpstartOut of stockCreate two 1/1 white Soldier creature tokens.
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Plate Armor
Foundations JumpstartOut of stockEquipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter i...
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Dawnwing Marshal
Foundations JumpstartOut of stockFlying {4}{W}: Creatures you control get +1/+1 until end of turn.
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Tidepool Turtle
Foundations JumpstartOut of stock{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Thopter Mechanic
Foundations JumpstartOut of stockWhenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter a...
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