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MTG Singles
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Infinite Obliteration
Magic OriginsIn stockChoose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that...
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Gruesome Slaughter
Battle for ZendikarLow stockUntil end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
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Ugin's Insight
Battle for ZendikarIn stockScry X, where X is the highest converted mana cost among permanents you control, then draw three cards.
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Rush of Ice
Battle for ZendikarIn stockTap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +...
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Exert Influence
Battle for ZendikarIn stockConverge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.
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Coastal Discovery
Battle for ZendikarIn stockDraw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 El...
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Clutch of Currents
Battle for ZendikarIn stockReturn target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you co...
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Brilliant Spectrum
Battle for ZendikarLow stockConverge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
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Unified Front
Battle for ZendikarIn stockConverge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
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Sheer Drop
Battle for ZendikarIn stockDestroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it...
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Planar Outburst
Battle for ZendikarLow stockDestroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you cont...
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Ondu Rising
Battle for ZendikarIn stockWhenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1...
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Roil Spout
Battle for ZendikarIn stockPut target creature on top of its owner's library. Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target...
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March from the Tomb
Battle for ZendikarLow stockReturn any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.
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Bring to Light
Battle for ZendikarLow stockConverge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana...
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Sylvan Scrying
Battle for ZendikarIn stockSearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Seek the Wilds
Battle for ZendikarIn stockLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the b...
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Reclaiming Vines
Battle for ZendikarLow stockDestroy target artifact, enchantment, or land.
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Nissa's Renewal
Battle for ZendikarLow stockSearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
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Earthen Arms
Battle for ZendikarLow stockPut two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you con...
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Call the Scions - Devoid
Battle for ZendikarIn stockDevoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
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Rolling Thunder
Battle for ZendikarIn stockRolling Thunder deals X damage divided as you choose among any number of targets.
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Radiant Flames
Battle for ZendikarLow stockConverge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Boiling Earth
Battle for ZendikarIn stockBoiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 count...
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