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MTG Foundations
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Dauntless Onslaught
Foundations JumpstartOut of stockUp to two target creatures each get +2/+2 until end of turn.
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Violent Outburst
Foundations JumpstartOut of stockCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without...
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Bituminous Blast
Foundations JumpstartOut of stockCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without...
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Tail Swipe
Foundations JumpstartOut of stockChoose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control g...
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Stony Strength
Foundations JumpstartOut of stockPut a +1/+1 counter on target creature you control. Untap that creature.
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Spore Swarm
Foundations JumpstartOut of stockCreate three 1/1 green Saproling creature tokens.
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Snakeskin Veil
Foundations JumpstartOut of stockPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your oppone...
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Predator's Strike
Foundations JumpstartOut of stockTarget creature gets +3/+3 and gains trample until end of turn.
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Might of the Masses
Foundations JumpstartOut of stockTarget creature gets +1/+1 until end of turn for each creature you control.
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Invigorating Surge
Foundations JumpstartOut of stockPut a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Insatiable Appetite
Foundations JumpstartOut of stockYou may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
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Harrow
Foundations JumpstartOut of stockAs an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then...
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Groundswell
Foundations JumpstartOut of stockTarget creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +...
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Giant Growth
Foundations JumpstartOut of stockTarget creature gets +3/+3 until end of turn.
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For the Family
Foundations JumpstartOut of stockTarget creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
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Defend the Celestus
Foundations JumpstartOut of stockDistribute three +1/+1 counters among one, two, or three target creatures you control.
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Clear Shot
Foundations JumpstartOut of stockTarget creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
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Bite Down
Foundations JumpstartOut of stockTarget creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Big Play
Foundations JumpstartOut of stockTarget creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
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Band Together
Foundations JumpstartOut of stockUp to two target creatures you control each deal damage equal to their power to another target creature.
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Arbor Armament
Foundations JumpstartOut of stockPut a +1/+1 counter on target creature. That creature gains reach until end of turn.
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Vampiric Fury
Foundations JumpstartOut of stockVampire creatures you control get +2/+0 and gain first strike until end of turn.
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Unleash Fury
Foundations JumpstartOut of stockDouble the power of target creature until end of turn.
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Uncaged Fury
Foundations JumpstartOut of stockTarget creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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