Magic Origins
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Zendikar's Roil
Magic OriginsOut of stockWhenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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Elemental Bond
Magic OriginsOut of stockWhenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Shadows of the Past (Foil)
Magic OriginsOut of stockWhenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponen...
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Revenant (Foil)
Magic OriginsOut of stockFlying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
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Fleshbag Marauder (Foil)
Magic OriginsOut of stockWhen Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Eyeblight Massacre (Foil)
Magic OriginsOut of stockNon-Elf creatures get -2/-2 until end of turn.
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Cruel Revival (Foil)
Magic OriginsOut of stockDestroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Consecrated by Blood (Foil)
Magic OriginsOut of stockEnchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the cr...
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Whirler Rogue (Foil)
Magic OriginsOut of stockWhen Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you c...
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Turn to Frog (Foil)
Magic OriginsOut of stockUntil end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Tower Geist (Foil)
Magic OriginsOut of stockFlying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your g...
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Sphinx's Tutelage (Foil)
Magic OriginsOut of stockWhenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U...
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Sigiled Starfish (Foil)
Magic OriginsOut of stock{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Blessed Spirits (Foil)
Magic OriginsOut of stockFlying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
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Hydrolash (Foil)
Magic OriginsOut of stockAttacking creatures get -2/-0 until end of turn. Draw a card.
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Clash of Wills (Foil)
Magic OriginsOut of stockCounter target spell unless its controller pays {X}.
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Anchor to the Aether (Foil)
Magic OriginsOut of stockPut target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your libra...
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War Oracle (Foil)
Magic OriginsOut of stockLifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if ...
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Valor in Akros (Foil)
Magic OriginsOut of stockWhenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Swift Reckoning (Foil)
Magic OriginsOut of stockSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You ...
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Sentinel of the Eternal Watch (Foil)
Magic OriginsOut of stockVigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player cont...
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Patron of the Valiant (Foil)
Magic OriginsOut of stockFlying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Murder Investigation (Foil)
Magic OriginsOut of stockEnchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Rogue's Passage (Foil)
Magic OriginsOut of stock{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
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