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🎉 Livraison gratuite pour toutes les commandes de plus de 250$! WOOT WOOT! ✨ 🌟 Free shipping on all orders over $250! WOOT WOOT! 🌟 Dépensez 100$+ et recevez un cadeau GRATUIT Awesome—parce que vous le méritez ! 🌟

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Magic Origins

Magic Origins

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    Zendikar's Roil

    Magic Origins
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    Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

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    Elemental Bond

    Magic Origins
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    Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

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    Shadows of the Past (Foil)

    Magic Origins
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    Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponen...

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    Revenant (Foil)

    Magic Origins
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    Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

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    Fleshbag Marauder (Foil)

    Magic Origins
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    When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

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    Eyeblight Massacre (Foil)

    Magic Origins
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    Non-Elf creatures get -2/-2 until end of turn.

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    Cruel Revival (Foil)

    Magic Origins
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    Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

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    Consecrated by Blood (Foil)

    Magic Origins
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    Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the cr...

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    Whirler Rogue (Foil)

    Magic Origins
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    When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you c...

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    Turn to Frog (Foil)

    Magic Origins
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    Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

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    Tower Geist (Foil)

    Magic Origins
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    Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your g...

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    Sphinx's Tutelage (Foil)

    Magic Origins
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    Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U...

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    Sigiled Starfish (Foil)

    Magic Origins
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    {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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    Blessed Spirits (Foil)

    Magic Origins
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    Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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    Hydrolash (Foil)

    Magic Origins
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    Attacking creatures get -2/-0 until end of turn. Draw a card.

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    Clash of Wills (Foil)

    Magic Origins
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    Counter target spell unless its controller pays {X}.

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    Anchor to the Aether (Foil)

    Magic Origins
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    Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your libra...

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    War Oracle (Foil)

    Magic Origins
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    Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if ...

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    Valor in Akros (Foil)

    Magic Origins
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    Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

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    Swift Reckoning (Foil)

    Magic Origins
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    Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You ...

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    Sentinel of the Eternal Watch (Foil)

    Magic Origins
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    Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player cont...

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    Patron of the Valiant (Foil)

    Magic Origins
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    Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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    Murder Investigation (Foil)

    Magic Origins
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    Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

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    Rogue's Passage (Foil)

    Magic Origins
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    {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

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