Magic Origins
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Evolving Wilds
Magic OriginsIn stock{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Veteran's Sidearm
Magic OriginsIn stockEquipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Guardians of Meletis
Magic OriginsIn stockDefender (This creature can't attack.)
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Guardian Automaton
Magic OriginsIn stockWhen Guardian Automaton dies, you gain 3 life.
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Bonded Construct
Magic OriginsIn stockBonded Construct can't attack alone.
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Wild Instincts
Magic OriginsIn stockTarget creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to ...
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Vine Snare
Magic OriginsIn stockPrevent all combat damage that would be dealt this turn by creatures with power 4 or less.
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Vastwood Gorger
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Titanic Growth
Magic OriginsIn stockTarget creature gets +4/+4 until end of turn.
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Timberpack Wolf
Magic OriginsIn stockTimberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Knight of the Pilgrim's Road
Magic OriginsIn stockRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Ampryn Tactician
Magic OriginsIn stockWhen Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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Rhox Maulers
Magic OriginsIn stockTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damag...
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Orchard Spirit
Magic OriginsIn stockOrchard Spirit can't be blocked except by creatures with flying or reach.
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Might of the Masses
Magic OriginsIn stockTarget creature gets +1/+1 until end of turn for each creature you control.
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Mantle of Webs
Magic OriginsIn stockEnchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
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Llanowar Empath
Magic OriginsIn stockWhen Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To ...
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Leaf Gilder
Magic OriginsIn stock{T}: Add {G}.
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Yeva's Forcemage
Magic OriginsIn stockWhen Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
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Hitchclaw Recluse
Magic OriginsIn stockReach (This creature can block creatures with flying.)
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Heavy Infantry
Magic OriginsIn stockWhen Heavy Infantry enters the battlefield, tap target creature an opponent controls.
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Elvish Visionary
Magic OriginsIn stockWhen Elvish Visionary enters the battlefield, draw a card.
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Healing Hands
Magic OriginsIn stockTarget player gains 4 life. Draw a card.
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Aerial Volley
Magic OriginsIn stockAerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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