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🏄CRAZY SUMMER SALE TIME!!🍹
💥20% off Singles ( code= summer20)
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Don't miss these CRAZY limited sales!( Ends August 31st)
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💥20 % de réduction sur les Singles ( code= summer20)
💥10 % de réduction sur les précommandes (code=summer10)
💥10 % de réduction sur tous les produits Sealed (code=summer10)
Ne manquez pas ces ventes limitées FOLLES ! (Se termine le 31 août)
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Cage of Hands
Foundations JumpstartOut of stockEnchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.
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Faerie Seer
Foundations JumpstartOut of stockFlying When Faerie Seer enters, scry 2.
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Drag Under
Foundations JumpstartOut of stockReturn target creature to its owner's hand. Draw a card.
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Brightmare
Foundations JumpstartOut of stockWhen Brightmare enters, tap up to one target creature. You gain life equal to that creature's power.
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Tenacity
Foundations JumpstartOut of stockCreatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
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Steadfast Unicorn
Foundations JumpstartOut of stock{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
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Bishop's Soldier
Foundations JumpstartOut of stockLifelink
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Speaker of the Heavens
Foundations JumpstartOut of stockVigilance, lifelink {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting lif...
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Raise the Alarm
Foundations JumpstartOut of stockCreate two 1/1 white Soldier creature tokens.
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Battlefield Promotion
Foundations JumpstartOut of stockPut a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
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Plate Armor
Foundations JumpstartOut of stockEquipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter i...
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Revoke Demise
Foundations JumpstartOut of stockThis spell costs {2} less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the b...
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Basri's Solidarity
Foundations JumpstartOut of stockPut a +1/+1 counter on each creature you control.
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Dawnwing Marshal
Foundations JumpstartOut of stockFlying {4}{W}: Creatures you control get +1/+1 until end of turn.
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Basri's Lieutenant
Foundations JumpstartOut of stockVigilance, protection from multicolored When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control. Whenever Basri's Lieute...
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Basri's Acolyte
Foundations JumpstartOut of stockLifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters, put a +1/+1 counter on each of up to ...
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Hearts on Fire
Foundations JumpstartOut of stockOne or two target creatures each get +2/+1 until end of turn.
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Banisher Priest
Foundations JumpstartOut of stockWhen Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under ...
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Argivian Phalanx
Foundations JumpstartOut of stockThis spell costs {1} less to cast for each creature you control. Vigilance
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Archon of Sun's Grace
Foundations JumpstartOut of stockFlying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasu...
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Archon of Falling Stars
Foundations JumpstartOut of stockFlying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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Angelic Gift
Foundations JumpstartOut of stockEnchant creature When Angelic Gift enters, draw a card. Enchanted creature has flying.
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Angelic Edict
Foundations JumpstartOut of stockExile target creature or enchantment.
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Angelic Cub
Foundations JumpstartOut of stockWhenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has t...
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