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Buzz Buggy - Borderless
UnstableIn stockWhenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
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Zombified
UnstableIn stock{4}{B}: Combine Zombified from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal t...
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Grusilda, Monster Masher
UnstableIn stockCombined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlef...
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Summon the Pack
UnstableLow stockOpen a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Z...
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The Grand Calcutron
UnstableLow stockThe Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of...
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Subcontract
UnstableIn stockA person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
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Boomflinger - Borderless
UnstableIn stockWhenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between ...
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Stinging Scorpion
UnstableIn stockWhen this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Dr. Julius Jumblemorph
UnstableLow stockDr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your contr...
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Steady-Handed Mook
UnstableIn stockDeathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one ...
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Knight of the Widget
UnstableIn stockVigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
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Squirrel-Powered Scheme
UnstableIn stockIncrease the result of each die you roll by 2.
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Bee-Bee Gun - Borderless
UnstableIn stockWhenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
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Gimme Five
UnstableIn stockYou gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 lif...
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Cramped Bunker
UnstableIn stockAt the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the play...
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Spike, Tournament Grinder
UnstableIn stock({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Choose a card you own from outside the game that has been banned or restricted...
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Better Than One
UnstableIn stockA person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your...
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Snickering Squirrel
UnstableIn stockYou may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
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Auto-Key - Borderless
UnstableIn stockWhenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
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Sly Spy (f)
UnstableLow stockWhenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Willing Test Subject
UnstableIn stockReach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. {6}: Roll a six-sided die.
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Sly Spy (e)
UnstableIn stockWhenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life...
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Wild Crocodile
UnstableIn stockWhen this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Sly Spy (c)
UnstableLow stockWhenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its own...
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