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Psychic Venom
Classic Sixth EditionOut of stockEnchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Prosperity
Classic Sixth EditionOut of stockEach player draws X cards.
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Shanodin Dryads
Classic Sixth EditionOut of stockForestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Prodigal Sorcerer
Classic Sixth EditionOut of stock{T}: Prodigal Sorcerer deals 1 damage to any target.
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Scaled Wurm
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Power Sink
Classic Sixth EditionOut of stockCounter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspe...
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Rowen
Classic Sixth EditionOut of stockReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
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Polymorph
Classic Sixth EditionOut of stockDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The...
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River Boa
Classic Sixth EditionOut of stockIslandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa.
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Phantom Warrior
Classic Sixth EditionOut of stockPhantom Warrior can't be blocked.
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Redwood Treefolk
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Phantasmal Terrain
Classic Sixth EditionOut of stockEnchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
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Rampant Growth
Classic Sixth EditionOut of stockSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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Mystical Tutor
Classic Sixth EditionOut of stockSearch your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Radjan Spirit
Classic Sixth EditionOut of stock{T}: Target creature loses flying until end of turn.
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Merfolk of the Pearl Trident
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Pradesh Gypsies
Classic Sixth EditionOut of stock{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
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Memory Lapse
Classic Sixth EditionOut of stockCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Nature's Resurgence
Classic Sixth EditionOut of stockEach player draws a card for each creature card in their graveyard.
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Mana Short
Classic Sixth EditionOut of stockTap all lands target player controls and that player loses all unspent mana.
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Maro
Classic Sixth EditionOut of stockMaro's power and toughness are each equal to the number of cards in your hand.
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Circle of Protection: Black
Classic Sixth EditionOut of stock{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Lure
Classic Sixth EditionOut of stockEnchant creature All creatures able to block enchanted creature do so.
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Lord of Atlantis
Classic Sixth EditionOut of stockOther Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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