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🎉 Livraison gratuite pour toutes les commandes de plus de 250$! WOOT WOOT! ✨ 🌟 Free shipping on all orders over $250! WOOT WOOT! 🎁 Dépensez 100$+ et recevez un cadeau GRATUIT Awesome—parce que vous le méritez ! 🎄✨
🎉 Livraison gratuite pour toutes les commandes de plus de 250$! WOOT WOOT! ✨ 🌟 Free shipping on all orders over $250! WOOT WOOT! 🎁 Dépensez 100$+ et recevez un cadeau GRATUIT Awesome—parce que vous le méritez ! 🎄✨

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20% off Singles et PLUS

Awesome Monday

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    MetEx (Red)

    Bright Lights
    In stock

    Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

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    Out Pace (Red)

    Bright Lights
    In stock

    Boost This can't be defended by equipment.

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    Lay Waste (Red)

    Bright Lights
    In stock

    Boost This can't be defended by equipment.

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    Fender Bender (Red)

    Bright Lights
    In stock

    Boost This gets +X{p}, where X is the number of equipment defending it.

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    Panel Beater (Red)

    Bright Lights
    In stock

    Boost This gets +X{p}, where X is the number of equipment defending it.

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    Under Loop (Red)

    Bright Lights
    In stock

    Boost When this hits, put it on the bottom of its owner's deck.

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    Over Loop (Red)

    Bright Lights
    In stock

    If Over Loop hits, put it on the bottom of your deck. **Boost** *(As an additional cost to play Over Loop, you may banish the top card of your dec...

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    Gas Up (Red)

    Bright Lights
    In stock

    The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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    Quickfire (Red)

    Bright Lights
    In stock

    This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again

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    Re-Charge! (Red)

    Bright Lights
    In stock

    Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again

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    Teklonetic Force Field (Red)

    Bright Lights
    In stock

    When this defends an attack with overpower, this gets +2{d}.

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    Pack Hunt (Red)

    History Pack 1
    Out of stock

    **Intimidate** *(Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this wa...

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    Riled Up (Red)

    History Pack 1
    Low stock

    If you have discarded a card with 6 or more [Attack] this turn, Riled Up gains +1 [Attack].

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    from $0.39
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    Savage Swing (Red)

    History Pack 1
    Low stock

    As an additional cost to play Savage Swing, discard a random card.

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    Smash Instinct (Red)

    History Pack 1
    Low stock

    **Intimidate** *(Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this wa...

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    Current price $0.22
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    Wrecker Romp (Red)

    History Pack 1
    Low stock

    As an additional cost to play Wrecker Romp, discard a random card.

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    Primeval Bellow (Red)

    History Pack 1
    Low stock

    As an additional cost to play Primeval Bellow, discard a random card. Your next Brute attack this turn gains +5 [attack]. **Go again**

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    Cartilage Crush (Red)

    History Pack 1
    Out of stock

    **Crush** - If Cartilage Crush does 4 or more damage to a hero, their first action during their next turn costs an additional [resource] to play.

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    Current price $0.37

    Chokeslam (Red)

    History Pack 1
    Low stock

    **Crush** - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain [Attack] during their next action phase.

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    Crush Confidence (Red)

    History Pack 1
    In stock

    **Crush** - If Crush Confidence does 4 or more damage to a hero, they lose all hero card effects and abilities until the end of their next turn. *(...

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    Debilitate (Red)

    History Pack 1
    Low stock

    **Crush** - If Debilitate does 4 or more damage to a hero, their first attack during their next turn has -2[attack].

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    Emerging Dominance (Red)

    History Pack 1
    Low stock

    *(Auras stay in the arena until they are destroyed.)* At the beginning of your action phase, destroy Emerging Dominance then the next Guardian art...

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    Stonewall Confidence (Red)

    History Pack 1
    Low stock

    *(Auras stay in the arena until they are destroyed.)* **Go again** While Stonewall Confidence is in the arena, cards you control with cost [3 res...

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    Leg Tap (Red)

    History Pack 1
    Low stock

    **Go again**

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