Awesome Monday
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Infuriate
Foundations JumpstartOut of stockTarget creature gets +3/+2 until end of turn.
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Invigorated Rampage
Foundations JumpstartOut of stockChoose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of ...
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Kindled Fury
Foundations JumpstartOut of stockTarget creature gets +1/+0 and gains first strike until end of turn.
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Neonate's Rush
Foundations JumpstartOut of stockThis spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a...
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Open Fire
Foundations JumpstartOut of stockOpen Fire deals 3 damage to any target.
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Play with Fire
Foundations JumpstartOut of stockPlay with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that ...
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Sarkhan's Rage
Foundations JumpstartOut of stockSarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
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Shock
Foundations JumpstartOut of stockShock deals 2 damage to any target.
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Soul Sear
Foundations JumpstartOut of stockSoul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Delightful Discovery
Foundations JumpstartOut of stockThis spell costs {1} less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two c...
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Stolen Vitality
Foundations JumpstartOut of stockTarget creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike un...
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Titan's Strength
Foundations JumpstartOut of stockTarget creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Twinferno
Foundations JumpstartOut of stockChoose one — • When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creatur...
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Uncaged Fury
Foundations JumpstartOut of stockTarget creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Unleash Fury
Foundations JumpstartOut of stockDouble the power of target creature until end of turn.
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Vampiric Fury
Foundations JumpstartOut of stockVampire creatures you control get +2/+0 and gain first strike until end of turn.
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Arbor Armament
Foundations JumpstartOut of stockPut a +1/+1 counter on target creature. That creature gains reach until end of turn.
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Band Together
Foundations JumpstartOut of stockUp to two target creatures you control each deal damage equal to their power to another target creature.
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Big Play
Foundations JumpstartOut of stockTarget creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
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Bite Down
Foundations JumpstartOut of stockTarget creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Clear Shot
Foundations JumpstartOut of stockTarget creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
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Defend the Celestus
Foundations JumpstartOut of stockDistribute three +1/+1 counters among one, two, or three target creatures you control.
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For the Family
Foundations JumpstartOut of stockTarget creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
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Giant Growth
Foundations JumpstartOut of stockTarget creature gets +3/+3 until end of turn.
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