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Awesome Monday
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Locked in the Cemetery
Foundations JumpstartOut of stockEnchant creature When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature ...
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Malfunction
Foundations JumpstartOut of stockEnchant artifact or creature When Malfunction enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
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Moon-Circuit Hacker
Foundations JumpstartOut of stockNinjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whene...
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Naiad of Hidden Coves
Foundations JumpstartOut of stockDuring turns other than yours, spells you cast cost {1} less to cast.
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Omen of the Sea
Foundations JumpstartOut of stockFlash When Omen of the Sea enters, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
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Slimebind
Foundations JumpstartOut of stockFlash Enchant creature Enchanted creature gets -4/-0.
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Smoke Shroud
Foundations JumpstartOut of stockEnchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return Smoke Shroud from your graveyard to ...
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Starlit Mantle
Foundations JumpstartOut of stockFlash Enchant creature you control When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spel...
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Stinging Lionfish
Foundations JumpstartOut of stockWhenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Trial of Knowledge
Foundations JumpstartOut of stockWhen Trial of Knowledge enters, draw three cards, then discard a card. When a Cartouche you control enters, return Trial of Knowledge to its owner'...
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Bastion of Remembrance
Foundations JumpstartOut of stockWhen Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 li...
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Gift of Fangs
Foundations JumpstartOut of stockEnchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
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Torment of Scarabs
Foundations JumpstartOut of stockEnchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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Cartouche of Zeal
Foundations JumpstartOut of stockEnchant creature you control When Cartouche of Zeal enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Trial of Zeal
Foundations JumpstartOut of stockWhen Trial of Zeal enters, it deals 3 damage to any target. When a Cartouche you control enters, return Trial of Zeal to its owner's hand.
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Audacity
Foundations JumpstartOut of stockEnchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
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Fungal Plots
Foundations JumpstartOut of stock{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw ...
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Retreat to Kazandu
Foundations JumpstartOut of stockLandfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Trail of Crumbs
Foundations JumpstartOut of stockWhen Trail of Crumbs enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrif...
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Ulvenwald Mysteries
Foundations JumpstartOut of stockWhenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card....
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Warbriar Blessing
Foundations JumpstartOut of stockEnchant creature you control When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals dama...
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Starlight Snare
Foundations JumpstartOut of stockEnchant creature When Starlight Snare enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Banishing Light
Foundations JumpstartOut of stockWhen Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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