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Préinscription pour AZURITE SEA CE WEEK-END - inscrivez-vous maintenant !🎉 AZURITE SEA Prerelease THIS WEEKEND – Pre-register now! 🎉
Préinscription pour AZURITE SEA CE WEEK-END - inscrivez-vous maintenant !🎉 AZURITE SEA Prerelease THIS WEEKEND – Pre-register now! 🎉

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    Merfolk Assassin

    The Dark
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    {T}: Destroy target creature with islandwalk.

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    Mind Bomb

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    Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

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    Miracle Worker

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    {T}: Destroy target Aura attached to a creature you control.

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    Morale

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    Attacking creatures get +1/+1 until end of turn.

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    Murk Dwellers

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    Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

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    Nameless Race

    The Dark
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    Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken p...

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    Necropolis

    The Dark
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    Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's ...

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    Niall Silvain

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    {G}{G}{G}{G}, {T}: Regenerate target creature.

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    Orc General

    The Dark
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    {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

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    People of the Woods

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    People of the Woods's toughness is equal to the number of Forests you control.

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    Pikemen

    The Dark
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    First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with...

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    Preacher

    The Dark
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    You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opp...

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    Psychic Allergy

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    As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that playe...

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    Rag Man

    The Dark
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    {B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

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    Reflecting Mirror

    The Dark
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    {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted m...

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    Riptide

    The Dark
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    Tap all blue creatures.

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    Runesword

    The Dark
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    {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the ...

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    Runesword

    The Dark
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    {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the ...

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    Safe Haven

    The Dark
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    {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with...

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    Savaen Elves

    The Dark
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    {G}{G}, {T}: Destroy target Aura attached to a land.

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    Scarecrow

    The Dark
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    {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.

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    Scarwood Bandits

    The Dark
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    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control o...

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    Scarwood Goblins

    The Dark
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    Scarwood Hag

    The Dark
    Out of stock

    {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Ta...

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