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Préinscription pour AZURITE SEA CE WEEK-END - inscrivez-vous maintenant !🎉 AZURITE SEA Prerelease THIS WEEKEND – Pre-register now! 🎉
Préinscription pour AZURITE SEA CE WEEK-END - inscrivez-vous maintenant !🎉 AZURITE SEA Prerelease THIS WEEKEND – Pre-register now! 🎉

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    Goblin Caves

    The Dark
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    Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

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    Goblin Digging Team

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    {T}, Sacrifice Goblin Digging Team: Destroy target Wall.

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    Goblin Hero

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    Goblin Rock Sled

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    Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending ...

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    Goblin Shrine

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    Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damag...

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    Goblin Wizard

    The Dark
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    {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.

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    Goblins of the Flarg

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    Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the F...

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    Grave Robbers

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    {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.

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    Hidden Path

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    Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

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    Holy Light

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    Nonwhite creatures get -1/-1 until end of turn.

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    Inferno

    The Dark
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    Inferno deals 6 damage to each creature and each player.

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    Inquisition

    The Dark
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    Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

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    Knights of Thorn

    The Dark
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    Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatur...

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    Land Leeches

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    First strike

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    Leviathan

    The Dark
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    Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Is...

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    Living Armor

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    {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.

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    Lurker

    The Dark
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    Lurker can't be the target of spells unless it attacked or blocked this turn.

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    Mana Clash

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    You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both player...

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    Mana Vortex

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    When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When the...

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    Marsh Gas

    The Dark
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    All creatures get -2/-0 until end of turn.

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    Marsh Goblins

    The Dark
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    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

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    Marsh Viper

    The Dark
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    Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

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    Martyr's Cry

    The Dark
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    Exile all white creatures. For each creature exiled this way, its controller draws a card.

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    Maze of Ith

    The Dark
    Out of stock

    {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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