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Bristlepack Sentry
Outlaws of Thunder JunctionOut of stockDefender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
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from Original priceOriginal pricefrom $0.37from $0.37Current price $0.37| /
Bristlepack Sentry (Foil)
Outlaws of Thunder JunctionOut of stockDefender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
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from Original priceOriginal pricefrom $0.22from $0.22Current price $0.22| /
Bristling Backwoods
Outlaws of Thunder JunctionOut of stockBristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. {T}: Add ...
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Bristling Backwoods (Foil)
Outlaws of Thunder JunctionOut of stockBristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. {T}: Add ...
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from Original priceOriginal pricefrom $44.24from $44.24Current price $44.24| /
Bristly Bill, Spine Sower - Legendary
Outlaws of Thunder JunctionOut of stockLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1...
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Bristly Bill, Spine Sower - Legendary (Foil)
Outlaws of Thunder JunctionOut of stockLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1...
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from Original priceOriginal pricefrom $49.49from $49.49Current price $49.49| /
Bristly Bill, Spine Sower - Legendary- Extended Art
Outlaws of Thunder JunctionOut of stockLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1...
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from Original priceOriginal pricefrom $64.49from $64.49Current price $64.49| /
Bristly Bill, Spine Sower - Legendary- Extended Art (Foil)
Outlaws of Thunder JunctionOut of stockLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1...
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from Original priceOriginal pricefrom $0.99from $0.99Current price $0.74| /
Bruse Tarl, Roving Rancher - Legendary
Outlaws of Thunder JunctionLow stockOxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If ...
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from Original priceOriginal pricefrom $1.49from $1.49Current price $1.49| /
Bruse Tarl, Roving Rancher - Legendary (Foil)
Outlaws of Thunder JunctionOut of stockOxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If ...
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Bruse Tarl, Roving Rancher - Legendary- Extended Art
Outlaws of Thunder JunctionLow stockOxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If ...
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Bruse Tarl, Roving Rancher - Legendary- Extended Art (Foil)
Outlaws of Thunder JunctionOut of stockOxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If ...
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from Original priceOriginal pricefrom $0.49from $0.49Current price $0.37| /
Bucolic Ranch
Outlaws of Thunder JunctionIn stock{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a...
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Bucolic Ranch (Foil)
Outlaws of Thunder JunctionLow stock{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a...
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from Original priceOriginal pricefrom $0.19from $0.19Current price $0.19| /
Cactarantula
Outlaws of Thunder JunctionOut of stockThis spell costs {1} less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent control...
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from Original priceOriginal pricefrom $0.37from $0.37Current price $0.37| /
Cactarantula (Foil)
Outlaws of Thunder JunctionOut of stockThis spell costs {1} less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent control...
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Cactusfolk Sureshot
Outlaws of Thunder JunctionIn stockReach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At t...
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Cactusfolk Sureshot (Foil)
Outlaws of Thunder JunctionLow stockReach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At t...
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Calamity, Galloping Inferno - Legendary
Outlaws of Thunder JunctionOut of stockHaste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and ...
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from Original priceOriginal pricefrom $1.49from $1.49Current price $1.49| /
Calamity, Galloping Inferno - Legendary (Foil)
Outlaws of Thunder JunctionOut of stockHaste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and ...
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from Original priceOriginal pricefrom $0.97from $0.97Current price $0.97| /
Calamity, Galloping Inferno - Legendary- Extended Art
Outlaws of Thunder JunctionOut of stockHaste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and ...
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Calamity, Galloping Inferno - Legendary- Extended Art (Foil)
Outlaws of Thunder JunctionOut of stockHaste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and ...
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Canyon Crab
Outlaws of Thunder JunctionIn stock{1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a c...
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Canyon Crab (Foil)
Outlaws of Thunder JunctionIn stock{1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a c...
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