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Blight
Classic Sixth EditionOut of stockEnchant land When enchanted land becomes tapped, destroy it.
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Blighted Shaman
Classic Sixth EditionOut of stock{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
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Blood Pet
Classic Sixth EditionOut of stockSacrifice Blood Pet: Add {B}.
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Bog Imp
Classic Sixth EditionOut of stockFlying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Rats
Classic Sixth EditionOut of stockBog Rats can't be blocked by Walls.
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Bog Wraith
Classic Sixth EditionOut of stockSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Boil
Classic Sixth EditionOut of stockDestroy all Islands.
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Boomerang
Classic Sixth EditionOut of stockReturn target permanent to its owner's hand.
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Bottle of Suleiman
Classic Sixth EditionLow stock{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose ...
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Browse
Classic Sixth EditionLow stock{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
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Brushland
Classic Sixth EditionOut of stock{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
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Burrowing
Classic Sixth EditionOut of stockEnchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Call of the Wild
Classic Sixth EditionLow stock{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
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Castle
Classic Sixth EditionOut of stockUntapped creatures you control get +0/+2.
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Cat Warriors
Classic Sixth EditionOut of stockForestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Celestial Dawn
Classic Sixth EditionOut of stockLands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren...
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Charcoal Diamond
Classic Sixth EditionOut of stockCharcoal Diamond enters the battlefield tapped. {T}: Add {B}.
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Chill
Classic Sixth EditionOut of stockRed spells cost {2} more to cast.
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Circle of Protection: Black
Classic Sixth EditionOut of stock{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Classic Sixth EditionLow stock{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Classic Sixth EditionOut of stock{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Classic Sixth EditionOut of stock{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Classic Sixth EditionOut of stock{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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from Original priceOriginal pricefrom $14.99from $14.99Current price $14.99| /
City of Brass
Classic Sixth EditionOut of stockWhenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
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