20% off Singles et PLUS
6th Edition
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Stromgald Cabal
Classic Sixth EditionLow stock{T}, Pay 1 life: Counter target white spell.
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Sengir Autocrat
Classic Sixth EditionLow stockWhen Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Se...
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Rag Man
Classic Sixth EditionLow stock{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
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Necrosavant
Classic Sixth EditionLow stock{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
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Infernal Contract
Classic Sixth EditionLow stockDraw four cards. You lose half your life, rounded up.
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Fallen Angel
Classic Sixth EditionLow stockFlying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Derelor
Classic Sixth EditionLow stockBlack spells you cast cost {B} more to cast.
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Abyssal Hunter
Classic Sixth EditionLow stock{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
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Zur's Weirding
Classic Sixth EditionLow stockPlayers play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player do...
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Snake Basket
Classic Sixth EditionOut of stock{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate this ability only any time you could cast a sorcery.
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Recall
Classic Sixth EditionOut of stockDiscard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Polymorph
Classic Sixth EditionOut of stockDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The...
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Mana Short
Classic Sixth EditionOut of stockTap all lands target player controls and that player loses all unspent mana.
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Lord of Atlantis
Classic Sixth EditionOut of stockOther Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Library of Lat-Nam
Classic Sixth EditionOut of stockAn opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card in...
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Juxtapose
Classic Sixth EditionOut of stockYou and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts th...
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Celestial Dawn
Classic Sixth EditionOut of stockLands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren...
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Flash
Classic Sixth EditionOut of stockYou may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
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Diminishing Returns
Classic Sixth EditionOut of stockEach player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven c...
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Desertion
Classic Sixth EditionOut of stockCounter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into...
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Daring Apprentice
Classic Sixth EditionOut of stock{T}, Sacrifice Daring Apprentice: Counter target spell.
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Wrath of God
Classic Sixth EditionOut of stockDestroy all creatures. They can't be regenerated.
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Serenity
Classic Sixth EditionOut of stockAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
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Armageddon
Classic Sixth EditionOut of stockDestroy all lands.
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